![cubus games cubus games](https://www.gamingcypher.com/wp-content/uploads/2017/03/Slaughter-at-Masada-Kickstarter-Gaming-Cypher-e1489746800760.png)
The 24 hard-working hours resulted in over 20 high quality, creative and innovative proposals for mobile applications. With a waiting list that did’t stop growing, the decision to increase the number of H2Ocreatives to 100, was taken!įinally, on saturday morning, we filled up the Àgora auditorium of the Agbar Museum with more than 80 participants!! The call for participation was a success! 5 days before the announced deadline, the 90 available places were already sold out! La Mandarina de Newton was the entity hired by the Museu Agbar de les Aigües to organise this great creativity celebration! There were weeks of hard-work and the weekend itself, also a marathon for our team… but, certainly, an effort that was well worth it!īeing responsible of making posible that such creative people with an eager to share ideas, innovate and to ‘give one’s all’…, have the opportunity to meet at the same space to co-work on a project, is what make us forget all the effort required.Īlso, seing that our work is recognised by the protagonists, make us feel even more motivated to keep on working! And our commitment is also to try to learn as much as posible from each single project, so the next one could be an even better experience for everyone! Programmers, engineers, designers, museum curators… all accepted the challenge and decided to participate on the HackatH2On. The HackatH2On was a hackathon of more than 30 intense hours of creativity, where people from the most varied backgrounds had the opportunity to met and to co-create mobile applications with aim of bringing citizens and the water world into close proximity. And the game motor looks great, and is simple to use – it’s another step up from The Sinister Fairground, in fact.Last weekend, 21 and 22 of march 2015, took place at the Museu Agbar de les Aigües and to mark World Water Day, an unique event: the HackatH2On. The artwork is good, overall – the pictures of spaceships, or planets, or machinery, are beautiful the pictures of people are a mixed bag.
![cubus games cubus games](http://vignette1.wikia.nocookie.net/villains/images/6/60/Serilda.png)
![cubus games cubus games](https://images.squarespace-cdn.com/content/v1/5278ff66e4b07b33d617a104/1549875701953-7NUANTXUZVLYS8KZ6T08/logoCoord.png)
Me, I quite like that, and I suspect that Cubus have intentionally tried to do away with a lot of redundant screen-tapping. Unusually for a gamebook (and this is adapted from the Heavy Metal Thunder gamebook), the story is dialogue-heavy, and each ‘page’ is usually quite long. Also, just like in The Sinister Fairground, you gain Hero points as you go along, which allow you to retry, or automatically succeed in, failed tests. And it’s all pretty well balanced as with a lot of good RPG systems, you often find yourself just a little short of the next level up, and craving more Exp, more Exp, more Exp… Combat and skill/stat tests require you to roll virtual dice – and, while I’m not a big fan of dice-rolling in apps, these are some pretty funky digital dice. You gain experience as you go along, and level up, allowing you to increase stats and pick new skills.
![cubus games cubus games](https://i.ytimg.com/vi/c0KF0Xw0qdw/hqdefault.jpg)
Game mechanics: stats are a bit D&D-esque (Strength, Dexterity, Intelligence, Will, Charisma, as well as Zero-G Combat and 1-G Combat), but alongside that you can also learn a bunch of skills (Jetpack, Computers, Xenobiology, Piloting etc.).